|Through the Fire and Flames|
|As Performed By||DragonForce|
|Appears in||Guitar Hero III: Legends of Rock|
Guitar Hero: Smash Hits
Guitar Hero Live
GH:SH: Quebec City
|★★★★ (Expert)||404,670 Expert; 296,676 Hard; 203,132 Medium; 123,504 Easy|
|★★★★★ (Expert)||566,538 Expert; 415,347 Hard; 284,385 Medium; 172,906 Easy|
Through the Fire and Flames (also known as TTFAF for short) is a song written and recorded by English power metal band DragonForce, appearing as the first track (and single) on their third studio album, Inhuman Rampage (2006). It is widely considered to be the hardest Guitar Hero song in the series. There are two ways to play this song on Guitar Hero III: Legends of Rock; the lead guitarist (Herman Li's part, some of Sam Totman's part) which is harder and more popular, or rhythm guitarist (Sam Totman's part). In Guitar Hero Smash Hits, the song is available for full band play, with the bass replacing the rhythm guitar.
Because of its inclusion in the game, DragonForce's sales greatly increased following its announcement in the game. The song is also considered by some to be DragonForce's most popular song to date.
Through the Fire and Flames later returned for Guitar Hero Live in GHTV mode, being teased briefly on January 11, 2016 for a few hours but was officially released on February 3, 2016 in the Shred-A-Thon special music channel and was later added back to the music catalog on February 8, 2016. However, it is the 5-minute music video version in Guitar Hero Live due to GHTV having music videos.
Walkthrough #1 (GH3)Edit
The intro is generally considered the hardest part of the song. The intro is all hammer-ons, but its speed results in many players failing at less than 5%. A common method for passing the intro to the song is Tapping, but many find it passable while sticking with one fretting and one strumming hand. Some common tapping methods include tapping blue and orange, or tapping yellow blue and orange. Another way is to hold green with any right hand finger, leave it there, and quickly hit the hammer ons in the second (RYBO) hand position. Either way all notes higher than green should be hit and released to green very quickly. During the real song the intro is played on the clavichord. Simply hold down the green button and ignore it, focusing on the melody played on the red, yellow, blue and orange buttons and remember to release them to "pull off" to the green note. Many people prefer to tap this section. One trick is to put a rubber band around the green note for the intro. This is not considered "cheating" but more of a cheap trick used to progress more easily. In addition to a rubber band, they could also have another individual hold down the green button.
Technically, the intro is actually full of pull-offs, since in the game and real electric guitar, the ability to pull off makes the green note automatically play and is what propels players through this intro. Had the first note been green, and then the second red, rather than the reverse, then the whole intro could be termed hammer-ons due to the notes approaching from left to right. This would also make the intro very slightly easier due to the ability to hammer on the first note then pull off to green.
Piano style players could try holding green with their pinky and their pointer finger above red. Their other hand could go above Yellow, Blue and Orange. They could then strum the first note with their foot.
The song involves intensive strumming and fret work and contains the "Red Snake" (within the section of the song entitled So Far Away 3 in Practice Mode on GH3) which has been calculated at about 26.6 notes per second, with ludicrously rapid hammer-ons and pull-offs from red to orange, back to red, down to red, and back to green. Shortened up it would be RYRG around 6.5 times per second. It can be FC'ed by anchoring and releasing the red notes right after the YBO taps.
It is also worth mentioning that some of the keyboard sections are charted as guitar, such as the beginning of the first verse and "Synth Death" in GH3. In Smash Hits the keyboard parts have been converted into tap notes which helps identify them.
The song's overall difficultyEdit
This is often considered to be the hardest song on the PS2 and Wii version of Guitar Hero III and competes for hardest song on the XBOX 360 and PS3 versions with "The Devil Went Down to Georgia" (Downloadable Content - Boss Battle Track Pack). It is almost always considered the hardest song to pass in any Guitar Hero game, along with Bark At The Moon (GH1 Version), Jordan, Free Bird, Satch Boogie, Scatterbrain (Live), Sudden Death, Black Widow of La Porte and Fury of the Storm. If DLC songs are included, then TTFAF competes with Bark at the Moon (GH2), Surfing with the Alien, Operation Ground and Pound, Revolution Deathsquad, Heroes of our Time, TDWDTG and Duelling Banjos.
|This song appears as a Master Track.|
|This song appears as a Music Video in GHTV.|
A Full ComboEdit
On June 3rd, 2008, Chris Chike (Known as Iamchris4life) posted a video of his first full combo (FC) run of the song. It was the first recorded FC of the song. On October 1st, 2008. Baseballkid7 scored the third FC, which also was the last song he had to FC. JPrez44 has also managed to FC it, along with ggamerman. On July 15, 2009, Guitarherodude2008 also got an FC on this song. TTFAF was FCed by Chris Chike long before The Devil Went Down to Georgia was FCed by Danny, although this may be due to the fact that more time was devoted to TTFAF than TDWDTG: TTFAF was in the bonus setlist from the start of the game, while TDWDTG was released as DLC later on.
GuitarHeroPhenom, Danny Johnson, has now FCed this song 27 times (on record). Danny made the Guinness record on February 26th, 2009, breaking Iamchris4life's 8-month streak of holding the title. Danny Frank (known as oddballzfrank), Danny Johnson, Jprez44, GuitarHeroAddict112, PrestonxPunk, GHX X, and William Fox are the only people recorded to have Full Comboed the song on Guitar Hero: Smash Hits.
On February 8th 2016, DarklyinDarknessGH became the first person to FC the shortened version on Guitar Hero Live. The difficulty of the song is still incredibly high on GHL, even with it being the shortened 5-minute version.
GuitarHeroPhenom, megapengproductions and randyladyman are the only people to have Full Comboed the song with only one hand (without two-hand tapping). As of 21st January 2018, randyladyman is the only person to have ever Full Comboed the song while blindfolded . UKOGmonkey has also achieved a Full Combo while playing on a note size of 1%, making the notes almost impossible to see .
- Most people that try this song on any difficulty can't play the intro of the song.
- Herman Li, the lead guitarist for DragonForce, failed the song on Hard with 2% completion and has stated that it is impossible. Since then a few players have FCed it and Danny Johnson has done so 27 times.
- Furthermore, in a YouTube video titled "Can DragonForce play their own song on Expert?" Herman Li and Sam Totman attemped a Pro Face-Off playthrough of the song, as they both play the same instrument in real life. Not even 2 seconds in and the "PLUNK!"s and "WAIL!"s of missed notes are heard. Apparently, they can't play their own song on Expert. Sadly, the video is no longer available to watch.
- As of February 13th 2016, there are over 60 people with a legitimate FC of this song on Guitar Hero III. The amount of FCs on Guitar Hero: Smash Hits is drastically lower, with a total of 15 FCs. The amount of FCs on Guitar Hero Live is the lowest, with a only a single FC by DarklyinDarknessGH.
- Iamchris4life was the first person to achieve a Full Combo of this song on Guitar Hero III, Danny Johnson (known as GuitarHeroPhenom) achieved the first Full Combo on Guitar Hero: Smash Hits and DarklyinDarknessGH was the first person to achieve the Full Combo on Guitar Hero Live.
- This is one of only three bonus songs that does not have to be purchased in order to be played. (Along with Kings and Queens and the Joe Perry Guitar Battle)
- This is also the final encore song, which is playable in the end credits. When played in the credits, this song cannot be failed. There is also no star power or rock meter in the credits. This also happens in Kings & Queens in Guitar Hero: Aerosmith, Pull Me Under in Guitar Hero World Tour, 21st Century Schizoid Man in Guitar Hero 5, and American Pie in Band Hero.
- On the 360 version of the game, if the song is completed on Expert, the player achieves the "Inhuman" achievement. This is a reference to the DragonForce's album Inhuman Rampage, in which TTFAF is the first song on the album.
- When you start up this song on Expert on either the Wii or PlayStation 2, the loading screen will always say "Good Luck."
- This song was FCed on Expert before it was FCed on Hard.
- This is the only song contained on the original disc that the "Now That's Impressive" Achievement can be obtained on (Achieve a score of 750,000 on a single song).
- In Expert and Hard, the note difference is 999 notes. This is possibly a reference of Studio 999, which is a reference of Neversoft.
- This song has 32 different sections, more than any other song in both games.
- This song is the only bonus song from Guitar Hero III to appear in Guitar Hero: Smash Hits.
- One of the most popular YouTube videos is of a (then) 9 year old kid named Ben Eberle playing TTFAF on Expert. He holds the world record for the youngest person to get 5 stars on this song.
- This song is mentioned in the final tutorial. When The God Of Rock and Lou are arguing with each other about a guitar battle, The God of Rock suggests going to Mt. Olympus for some "Expert DragonForce".
- The song was originally supposed to be the final campaign song, but it was put as the end bonus song instead because of its extreme difficulty. It was replaced by the Lou Guitar Battle , which itself would be released as DLC (TDWDTG).
- The world record for the GH3 version of the song is currently held by randyladyman on Clone Hero, who achieved a score of 998,142. Because Clone Hero uses the overlapping Star Power mechanics from Guitar Hero World Tour and above, he was able to stack Star Power in a way that wouldn't have been possible originally in Guitar Hero III.
- It could be possible to get over 1,000,000 score on TTFAF this way, as in that video randy did not use the whammy bar to increase the amount of Star Power he had ready to use. If he had used the whammy bar on the sustained notes he could have earned a score over 1,000,000.
Song Stats (Expert)Edit
Notes in Guitar Hero III: 3,722
Notes in Guitar Hero: Smash Hits: 3,715
Star Power sections: 25
Average NPS throughout the song (GH3): 8.54
- ↑ Snider, Mike usatoday.com, 2008 http://www.usatoday.com/tech/gaming/2008-02-14-guitar-hero-effect_N.htm